Dokapon Kingdom | |
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Developer(s) | Sting |
Publisher(s) | Examu Atlus BigBen Interactive |
Series | Dokapon |
Platform(s) | PlayStation 2, Wii |
Release | PlayStation 2 Wii
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Genre(s) | Role-playing |
Dokapon Kingdom[a] is a role-playing video game developed by Sting and published by Examu in Japan for PlayStation 2 on November 22, 2007. It was published by Atlus in North America on October 14, 2008. It is a remake of the 1994 Super Famicom title, Dokapon 3・2・1 - Arashi o Yobu Yuujou. The PlayStation 2 version was later re-released in Japan on November 20, 2008. It was ported to the Wii by Sting Entertainment on July 31, 2008, as Dokapon Kingdom for Wii. The Wii version was published in North America by Atlus on October 14, 2008, and in Europe by BigBen Interactive on March 26, 2010.[citation needed]
Gameplay[edit]
The game is a hybrid board game and role-playing video game with modes varying from story mode to battle royale in which four players are assigned a mission. Players spin a spinner and then move to any spot on the board that is reachable by moving that number of spaces. Players will have the freedom to choose the direction they want to go. Landing on an 'empty' yellow space or another player will typically cause a battle, but sometimes the player will encounter a strange traveler that may allow them to play them at a minigame, or hire their services to steal or harm the other players. The battle system plays out in roshambo style, with the attack option beating counter, the counter option beating strike, and the defend option resisting the attack option. Multiple magics and stat changes play out both in battle and on the game board, while class-specific skills increase with player's job level.[citation needed]
Three starting jobs are available to the new adventurer (warrior, thief, and magician), and following a pattern of leveling, eleven character jobs and darkling (if someone hears the whisper of the dark revenge, usually the current last place player) are possible. The game is won by the player with the most money at the end. The winner gets to marry the king's daughter if the player is male; the king makes an offer himself if the player is female, but will be rejected. However, regardless of gender, the winner takes the control of the kingdom.
The Last Story WII ISO ROM Free Download For Dolphin emulator you can play this game on Android Mobile and PC Laptop Use Dolphin Emulator for pc Free apk android,The Last Story hack cheats codes unlock,The Last Story apk android walkthrough The Last Story is a Action RPG game published by XSEED Games released on August 14, 2012 for the Nintendo Wii. Wii Wii The Last Story NTSCisoUndub Autor. Y porque no le cambias el nombre a todas tus isos como the last story by AlexBertoni.iso y asi sabrian quien realmente lo subio el programa mas practico para renombrar es el wbfs sync que el problema es que solo reconoce discos duros en WBFS y es mejor este porque el wii iso renamer deja.
Plot[edit]
The game takes place in a fictional land called 'Dokapon Kingdom' which is being attacked by an army of monsters. Seeing this, the king offers Penny, his daughter, to be married to the player who finishes the game with the most money. 2–4 adventurers hear this, and attempt to save the kingdom. The game ends when each of the main bosses are defeated, although the player can select other game options to make the game end faster.
Reception[edit]
Reception | |||||||||||||||||||||||||||||||||||||||||||||||
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The game received 'mixed or average reviews' on both platforms according to the review aggregation website Metacritic.[14][15] In Japan, Famitsu gave the PlayStation 2 version a score of three sevens and one five for a total of 26 out of 40.[3]
The Wii version was nominated for Best RPG by IGN in its 2008 video game awards.[16]
Notes[edit]
References[edit]
- ^Fitch, Andrew (October 24, 2008). 'Dokapon Kingdom Review (Wii)'. 1UP.com. Ziff Davis. Archived from the original on March 9, 2016. Retrieved January 21, 2019.
- ^North, Dale (October 24, 2008). 'Destructoid review: Dokapon Kingdom (Wii)'. Destructoid. Enthusiast Gaming. Retrieved January 21, 2019.
- ^ ab'Famitsu #989, reviews and utter lack of worthwhile news'. NeoGAF. NeoGaf LLC. November 14, 2007. Retrieved January 21, 2019.
- ^ abGudmundson, Carolyn (October 21, 2008). 'Dokapon Kingdom review'. GamesRadar+. Future plc. Retrieved January 21, 2019.
- ^Bedigian, Louis (October 14, 2008). 'Dokapon Kingdom - PS2 - Review'. GameZone. Archived from the original on December 30, 2008. Retrieved January 21, 2019.
- ^Platt, Dylan (October 29, 2008). 'Dokapon Kingdom - WII - Review'. GameZone. Archived from the original on December 18, 2008. Retrieved January 21, 2019.
- ^Bozon, Mark (October 17, 2008). 'Dokapon Kingdom Review (PS2)'. IGN. Ziff Davis.
- ^Bozon, Mark (October 15, 2008). 'Dokapon Kingdom Review (Wii)'. IGN. Ziff Davis. Retrieved January 21, 2019.
- ^Reddick, Stuart (April 1, 2009). 'Dokapon Kingdom Review'. Nintendo Life. Gamer Network. Retrieved January 21, 2019.
- ^'Dokapon Kingdom'. Nintendo Power. Vol. 235. Future US. December 2008. p. 100.
- ^Rosenberg, Jared (December 2, 2008). 'Dokapon Kingdom'. Nintendo World Report. NINWR, LLC. Retrieved January 21, 2019.
- ^'Review: Dokapon Kingdom'. PlayStation: The Official Magazine. No. 13. Future plc. December 2008. p. 82.
- ^Cavalli, Earnest (October 15, 2008). 'Review: Quirky Fun Makes Dokapon Kingdom the Perfect Wii Party Game'. Wired. Condé Nast. Retrieved January 21, 2019.
- ^ ab'Dokapon Kingdom for PlayStation 2 Reviews'. Metacritic. CBS Interactive. Retrieved January 21, 2019.
- ^ ab'Dokapon Kingdom for Wii Reviews'. Metacritic. CBS Interactive. Retrieved January 13, 2014.
- ^'Best of 2008 (Best RPG)'. IGN. IGN Entertainment. December 18, 2008. Archived from the original on December 22, 2008. Retrieved December 19, 2008.
External links[edit]
- Dokapon Kingdom at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dokapon_Kingdom&oldid=916438335'
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The Last Story | |
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Developer(s) | Mistwalker, AQ Interactive |
Publisher(s) | NAXSEED Games JP/EU/AUSNintendo |
Platform(s) | Wii |
Release date(s) | JP January 27, 2011 AUS February 23, 2012 EU February 24, 2012 NA August 14, 2012 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Co-op (6) |
Input methods | Wii Remote + Nunchuk, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | SLSJ01, SLSEXJ, SLSP01 |
See also... | Dolphin Forum thread Open Issues Search Google Search Wikipedia |
The Last Story (ラストストーリー, Rasuto Sutōrī) is a JRPG for the Wii console from Hironobu Sakaguchi, the creator of Final Fantasy, that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players. Music by veteran Final Fantasy composer Nobou Uematsu.
- 1Emulation Information
- 2Problems
- 3Enhancements
- 4Configuration
Emulation Information
Shader Compilation Stuttering
The Last Story is one of the most susceptible titles to shader compilation stuttering. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the consoles. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur.
Since 5.0-4869, this problem can be solved by enabling ubershaders. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Since 5.0-6461, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. Enable Compile Shaders Before Starting to avoid this.
Problems
Depth of Field Blur
The games' depth of field effect is not emulated properly. During some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and (very rarely) get stuck. Texture cache accuracy on middle can help.
Texture Cache Accuracy can be set fast with modern graphics card,current versions of Dolphin, and the most recent version of Last Story. This has been fixed since at least 5.0-10560.
Clothes Textures Missing
With EFB Copies to Texture Only, parts of the body and clothing will be missing, some will be rendered as complete black, and a few pieces will be properly textured. This is related to the game's texture color changing effect, and is only present on the main party characters. Disable EFB Copies to Texture Only to fix this. EFB Copies to Texture Only is disabled by the GameINI prior to 5.0-10000.
White Clothes
Releases beyond 5.0-7554 render character clothing white. Refer issue 11149.
Enhancements
HD Textures
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Shader Compilation | Asynchronous (Ubershaders) | Fixes stuttering |
Version Compatibility
The graph below charts the compatibility with The Last Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-11501(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r6505 | Windows 7 | AMD Phenom X4 965 | ATI Radeon HD 4870 | Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG | IcemanSR |
r6505 | Windows 7 | Intel Core i5-2500K @ 4.5GHz | AMD Radeon HD 6870 | PAL version tested; Used 6505 by Lectrode, which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) | Garteal |
3.0 | Linux | Intel Core i5 | ATI Radeon HD 5700 | Playable (60FPS) | tomtoom |
3.0 | Windows 7 | Intel Core i5-2500 | NVIDIA GeForce 560 Ti | Playable (25-30FPS) | Deathykins |
3.0-415 | Windows 7 | Intel Core i7-2600K | NVIDIA GeForce GTX 580 | Playable (30FPS, sometimes fall to 21FPS.) | dnishimura |
3.0-763 | Windows 7 | Intel Core i5-2450M | AMD Radeon HD 7610M | Playable, 30FPS | Chinmorph |
3.0-766 | Mac OS X 10.8.1 | Intel Core i7 @ 2.7GHz | NVIDIA GeForce GT 650M | Playable, 60FPS | TresCoole |
3.5-127 | Windows 7 | Intel Core i5-2500K | AMD Radeon HD 5670 | The Last Story on Dolphin Emulator | LaImpetoOscuro |
3.5-141 | Windows 7 | AMD Phenom II 955 BE @ 3.2GHz | AMD Radeon HD 6850 | Playable (30FPS). Slowdown in huge areas (15-30FPS). | ramaGZ. |
3.5-269 | Windows XP | Athlon II X2 215 @ 3.56GHz | NVIDIA GeForce 440 | Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set 'EFB Copies to Texture' to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it. | †.fl.l). |
4.0 | Windows 7 | AMD APU A10-7700K | AMD Radeon R7 Series | Minor FPS Drops, 2xIR | Zcair |
4.0.2 | Windows 7 | Intel Core i5-3570K | AMD Radeon HD 7870 | Graphics Settings Lowered to run in full 60FPS | Zcair |
4.0-3482 | Windows 8.1 | Intel Core i7-2600K @ 4.3GHz | NVIDIA GeForce GTX 680 | With internal resolution set to 1x native, runs at 30FPS much at the time. Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable. If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to Texture), the game runs unthrottled, using the same settings, at ~100FPS, but with the missing/garbled texture anomalies described at the top of the page. | Damaniel |
4.0-4366 | Windows 7 | Intel Core i5-2500K @ 4.2GHz | AMD Radeon HD 6870 | JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%. | ArchaeA |
4.0-4652 | Windows 7 | Intel Core i5-4690K @ 4.5GHz | AMD Radeon R9 200 Series | OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM. Texture accuracy medium still req'd for DoF effect. Playable throughout with small slowdowns in places. Cutscenes often are under 30FPS. Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded. | Keller999 |
5.0-4869 | Windows 10 | Intel Core i7-5820K @ 3.3GHz | NVIDIA GeForce GTX 980 Ti | D3D11, 4x IR, 4xMSAA, EFB to RAM, Ubershaders Hybrid. Runs at 30FPS 100% of the time with no serious frame stutter. When the frame limiter is turned off, max framerate is around 45FPS. | Damaniel |
Gameplay Videos
Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=The_Last_Story&oldid=168355'